⚙️Configuration

Configuration guide of the Jail System

Config.lua

STG = {}

STG.withCommand = true
STG.command = "jail"

STG.withKey = true
STG.key = "f6"

STG.DeliveryDistance = 10.0 -- you can increase it if the police vehicle gets stuck

STG.spawnRadius = 100.0 -- In what distance will the police car be spawned?
STG.policeStation = vector4(445.424164, -1019.815369, 28.218262, 280.629913) -- location where the police vehicle will deliver
STG.releasePoints = { -- locations of where to send when the criminal's sentence is over
    vector4(425.340668, -979.806580, 30.695190, 82.204727)
}
STG.detentionCoords = {
    vector4(459.283508, -997.819763, 24.898926, 269.291351)
}
STG.jailCoords = {
    vector4(1790.400024, 2574.619873, 45.792725, 90.708656)
}

function addKey(vehicle, plate)
    if GetResourceState('qb-vehiclekeys') == 'started' then
        TriggerEvent("vehiclekeys:client:SetOwner", plate)
    else
        -- your code here
    end
end

STG.prisonerClothes = {
    ["male"] = {
        tshirt_1 = 15,
        tshirt_2 = 0,
        torso_1  = 146,
        torso_2  = 0,
        decals_1 = 0,
        decals_2 = 0,
        arms     = 0,
        pants_1  = 3,
        pants_2  = 7,
        shoes_1  = 12,
        shoes_2  = 12,
        chain_1  = 50,
        chain_2  = 0
    },
    ["female"] = {
        tshirt_1 = 15,
        tshirt_2 = 0,
        torso_1  = 146,
        torso_2  = 0,
        decals_1 = 0,
        decals_2 = 0,
        arms     = 0,
        pants_1  = 3,
        pants_2  = 7,
        shoes_1  = 12,
        shoes_2  = 12,
        chain_1  = 50,
        chain_2  = 0
    }
}

STG.whitelistItems = { -- What items should not be bought when you go to jail?
    "bread",
    "water"
}

STG.policeNPCs = {
    "s_m_m_prisguard_01"
}

STG.policeCars = {
    "police",
    "police2"
}
STG.Language = "en"

STG.Locale = {
    ["en"] = {
        release = "~b~You Will Release at: ",
        released = "You are free now!"
    },
    ["de"] = {
        release = "~b~You Will Release at: ",
        released = "You are free now!"
    }

}

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