⚙️Configuration
Configuration guide of Multicharacter.
server_config.lua
ServerConfig = {}
ServerConfig.Tebex = {
Enabled = true,
Secret = "SECRET_KEY",
PackageId = 0000000
}config.lua
Config = {}
Config.MaxCharacters = 4
Config.FreeSlotAmount = 2
Config.Debug = false
Config.Language = 'en' -- en, de, fr, es, pt, it, nl, pl, sv, ar, jp, zh, he
Config.Locales = {}
Config.Theme = "light" -- light, dark
Config.DefaultCountry = 'UNITED STATES' -- Default nationality for new characters (for esx users)
Config.prefixForESX = "char" -- if you dont use esx, dont touch this part.
Config.FirstSpawn = {x = -1035.71, y = -2731.87, z = 12.86, w = 0.0}
Config.Notify = function(type, message)
lib.notify({
title = "Mulicharacter",
description = message,
type = type,
duration = 5000,
position = 'center-right'
})
end
-- Starter Items - Automatically given to new characters
Config.StarterItems = {
{
item = "bread",
amount = 5
},
{
item = "water",
amount = 5
},
{
item = "coffee",
amount = 5
},
{
item = "sandwich",
amount = 5
}
}
Config.OnCharacterCreated = function(source, identifier, characterData)
-- This callback is called after a NEW character is created
-- You can add custom logic like giving money, etc.
-- Example: Give starter money
-- local Player = exports['stg_lib']:getPlayer(source)
-- if Player then
-- Player.addMoney('cash', 5000)
-- Player.addMoney('bank', 25000)
-- end
end
Config.OnCharacterLoaded = function(source, identifier, characterData)
-- This callback is called when an EXISTING character is loaded/selected
-- You can add custom logic here
-- Example: Log character selection
-- print(('[STG-Multicharacter] Player %s loaded character %s'):format(source, identifier))
-- Example: Trigger custom event
-- TriggerClientEvent('your-script:characterLoaded', source, characterData)
end
Config.SkinSystem = 'auto' -- auto, rcore_clothing, illenium-appearance, fivem-appearance, esx_skin, skinchanger
-- Auto-detection order (first found will be used)
Config.SkinAutoDetect = {
'rcore_clothing',
'illenium-appearance',
'fivem-appearance',
'skinchanger',
'esx_skin',
}
-- Skin system handlers for LOADING existing skin
Config.SkinSystems = {
['rcore_clothing'] = function(skin, playerPed)
exports['rcore_clothing']:setPlayerSkin(skin, false)
end,
['esx_skin'] = function(skin, playerPed)
TriggerEvent('esx_skin:setLastSkin', skin)
TriggerEvent('skinchanger:loadSkin', skin)
end,
['skinchanger'] = function(skin, playerPed)
TriggerEvent('skinchanger:loadSkin', skin)
end,
['fivem-appearance'] = function(skin, playerPed)
exports['fivem-appearance']:setPlayerAppearance(skin)
end,
['illenium-appearance'] = function(skin, playerPed)
exports['illenium-appearance']:setPedAppearance(playerPed, skin)
end,
}
-- Skin menu handlers for NEW character creation (opens customization menu)
Config.SkinMenus = {
-- illenium-appearance, fivem-appearance and qb-clothing working auto
['esx_skin'] = function(callback)
TriggerEvent('esx_skin:openSaveableMenu', function(data)
if callback then callback(data) end
end, true)
end,
['skinchanger'] = function(callback)
TriggerEvent('skinchanger:openMenu', function(data)
if callback then callback(data) end
end)
end,
['rcore_clothing'] = function(callback)
exports['rcore_clothing']:openMenu(function(data)
if callback then callback(data) end
end)
end,
}Last updated