⚙️Configuration
Configuration guide of Treasure Map System.
Config File
Config = {}
Config.Framework = "auto" -- Determines which framework to use: auto, esx, or qb
Config.Target = false -- true or false, if you want to use target or not
Config.Locales = {}
Config.Language = "en" -- en, de, fr, es, pt, ja, ar, zh, tr
Config.ChestModel = "xm_prop_x17_chest_closed"
Config.Shovel = 5000
Config.Distance = 15 -- determines how far the player can be from the treasure chest to dig
Config.ProgressBar = "lib" -- lib or qb
Config.digTime = {
found = 8000, -- time to dig when treasure is found
not_found = 2000 -- time to dig when treasure is not found
}
Config.TreasurePoints = {
vec3(768.6719, 415.0298, 141.7109),
vec3(1482.0098, 1168.7344, 114.9551),
vec3(2353.2983, 2586.6448, 46.6676),
vec(1440.2585, 1091.1105, 114.4058),
vec3(1220.2814, 1841.1409, 79.2155),
vec3(1261.7784, 2727.4353, 38.4492),
}
Config.Items = {
small = "treasure_map_small",
medium = "treasure_map_medium",
large = "treasure_map_large",
shovel = "shovel",
}
Config.Sell = { -- https://docs.fivem.net/docs/game-references/ped-models/
coord = vec4(-592.5034, -886.3603, 24.9268, 92.4546),
npc = "s_m_y_dockwork_01",
blip = { -- https://docs.fivem.net/docs/game-references/blips/
label = "Sell Treasure Rewards",
sprite = 587,
scale = 0.7,
color = 1,
visible = true
}
}
Config.Npc = { -- https://docs.fivem.net/docs/game-references/ped-models/
coord = vec4(459.5453, -691.4997, 26.6403, 33.1487),
npc = "cs_joeminuteman",
blip = { -- https://docs.fivem.net/docs/game-references/blips/
label = "Treasure Seller",
sprite = 587,
scale = 0.7,
color = 5,
visible = true
}
}
Config.Maps = {
["small"] = {
number = 1, -- indicates how much treasure will appear on the map
price = 2500
},
["medium"] = {
number = 2,
price = 5000
},
["large"] = {
number = 3,
price = 7500
}
}
Config.TreasureItems = {
["goldbar"] = {
chance = 25,
price = 500,
amount = {
min = 1,
max = 2
}
},
["diamond_ring"] = {
chance = 25,
price = 1500,
amount = {
min = 1,
max = 2
}
},
["diamond"] = {
chance = 25,
price = 1000,
amount = {
min = 1,
max = 2
}
},
["goldchain"] = {
chance = 25,
price = 300,
amount = {
min = 1,
max = 2
}
},
}
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